Focus and Scope

 The journal welcomes original research, systematic reviews, and practical case studies that focus on the application, development, and evaluation of educational technologies. The scope covers all levels of education (from early childhood to higher education and lifelong learning) and is structured around the following core domains:

I. Emerging Technologies in Learning environments

  • Immersive Learning: Applications of Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and the educational metaverse.

  • Artificial Intelligence in Education (AIEd): Generative AI for content creation, intelligent tutoring systems, automated assessment, and AI-driven personalized learning.

  • Interactive & Game-Based Learning: Gamification strategies, serious games, and interactive simulations that enhance cognitive engagement.

II. Educational Data & Learning Analytics

  • Learning Analytics: Data-driven insights into student behavior, engagement, and performance to optimize learning outcomes.

  • Educational Data Mining: Predictive modeling, early warning systems for student retention, and algorithmic assessment of learning trajectories.

  • Privacy and Ethics: Ethical considerations, data security, and algorithmic bias in the deployment of educational technologies.

III. Digital Pedagogy & Instructional Design

  • Adaptive & Personalized Learning: Technologies and frameworks that tailor educational experiences to individual learner profiles and paces.

  • Hybrid & Mobile Learning: Ubiquitous learning environments, m-learning applications, microlearning, and innovations in flipped or blended classroom models.

  • Collaborative Technologies: Platforms and tools that facilitate peer-to-peer learning, global classrooms, and computer-supported collaborative learning (CSCL).

IV. Educational Infrastructure, Management, & Policy

  • Learning Management Systems (LMS): Next-generation architecture, interoperability, and integration of third-party educational tools.

  • Smart Campuses & Cloud Education: IoT applications in educational settings, cloud-based resource sharing, and sustainable tech infrastructure for schools and universities.

  • Digital Divide & Accessibility: Technological innovations designed to promote inclusive education, assist learners with disabilities, and expand access in remote or under-resourced areas.

3. Types of Articles Accepted

  • Original Research Articles: Rigorous empirical studies (quantitative, qualitative, or mixed-methods) evaluating the impact or development of educational technologies.

  • Review Papers: Systematic literature reviews or meta-analyses that map the current state of a specific EdTech domain.

  • Implementation Case Studies: Detailed evaluations of the deployment of educational technologies in real-world academic settings, highlighting challenges, scalability, and outcomes.

  • Technical Innovations: Short communications detailing the architecture or preliminary testing of newly developed educational software or hardware.

4. Out of Scope To maintain a specialized focus, JET will not consider manuscripts that focus solely on traditional teaching methodologies or curriculum design without a substantial and explicit technological component. Similarly, purely technical computer science or software engineering papers that do not demonstrate a direct, validated application or evaluation within an educational context will be declined.